Graffiti 360

In a world controlled by industry and the machine, this blog observes and critiques the world's true graffiti problem, which is advertising and marketing. From time to time, I'll also talk about art and interactive media. Or whatever else I feel like.

Wednesday, January 24, 2007

Happy Meal Sega Games

We played with some little lcd sega games in class today that came from a Mckey D's Happy Meal. I think these little games could be considered interactive because the player has to engage in the game and interact with it. They have to "choose their own adventure" in the game. The player creates their own moves and each time they play, the moves are different. It was fun playing the games as first, but got a little frustrating and annoying as time passed. We were required to play for 15 minutes, which doesn't seem like very long. The games got old fast, and the constant beeps and squeaks from the game got annoying (didn't help that 20 other people were adding to that). The thing that stood out the most was the sound of a winner every minute or so. The games do a series of different toned beeps at the end of the game to signify victory. As I would be concentrating on my game, I would hear a winner every minute or so. I didn't like the constant beeps I guess, and the stupid car racing game was impossible to beat, but overall it was fun. This experience could be turned into an art experience by synchronizing the games with other players to make a song. If a group of players started the games in an orderly fashion (first person goes, then 10 seconds later the next and so on), then the games would create a song of beeps as the player moves and wins at the end. Every "song" would be a little different too, but if everyone won, the "song" would end with the victory beeps from each player. - The blue one owned me-

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