Graffiti 360

In a world controlled by industry and the machine, this blog observes and critiques the world's true graffiti problem, which is advertising and marketing. From time to time, I'll also talk about art and interactive media. Or whatever else I feel like.

Saturday, January 27, 2007

Dungeons & Dragons Interactive DVD

Today in class, we watched a Dungeons & Dragons interactive DVD. The DVD let you choose what decisions were made by the characters. The movie was alright. It was animation from the year 2000, so it was a little lame. The characters were annoying, but every once in a while, a funny line would find its way in. It was created by nerdy gamers most likely, so the script was nothing worthy of good. The DVD kept my attention when the class had to make a decision for the characters. This DVD was interactive because it requires the participation of the viewer. The DVD can't reach the end of the story without the help of the viewer.
When I think about what defines the DVD as interactive, I think about vinyl records. Could an LP be considered interactive? I think so because in order to get to the end of the album, you have to flip the record. The end of the media experience cannot occur without the listener's participation. Also, just like the things I've talked about in previous posts, the experience can't end without the participation of the player, listener, or viewer. Overall, the DVD experience was different and entertaining.

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